# New Map Set-up

{% hint style="info" %}
**UNREAL ENGINE:** This guide is for the Unreal Engine packages and cannot be used as a guide for the Unity packages.
{% endhint %}

## Adding a Virtual Texture Volume

Once the landscape has been created and added to the Map, in order for the landscape auto-material to work correctly, a **Runtime Virtual Texture Volume** needs to be added to the scene. This can be found in the **Place Actors** window.

![](/files/LqqNvcJ5drMdIDR3w9fE)

Once the Volume has been added to the scene, select it and for the Bounds Align Actor, choose your existing Landscape.

Under the Virtual Texture drop-down, choose RVT\_Landscape.

Once both are selected, press Set Bounds in order to set the Volume to the landscape bounds.

{% hint style="danger" %}
If you make any changes to the landscape bounds(height, length,width), you will need to press the Set Bounds button again in order to get the latest terrain bounds.&#x20;
{% endhint %}

![](/files/I3li8TBFfukK4xR8rOJM)

## Landscape Material & Layers

The easiest way to create a new material is to duplicate the landscape material from the Demo Map.

After it has been duplicated, it needs to be assigned to the landscape material slot.

![](/files/qBIIGd6qxhVV8939g93g)

The next step is to to into Landscape Mode and select the first layer (AutoLandscape) and create a new layer blend.&#x20;

![](/files/3RC7tWr3oWQ6e6KYdzr2)

Pressing the + button near the layer creates a new Weight-Blended Layer.

![](/files/UPWWMlqzvxp3BVsl48OG)

Once the layer blend has been created, right clicking it opens up the layer options. Selecting Fill layer will paint the entire landscape with the selected layer.

{% file src="/files/F67EcDdV97ZcBd5wILGl" %}

If the process has been successful, the landscape should resemble the image below.

![](/files/yvg1pqVUZfV2C6ztTeQx)


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