# Dreamscape - Installation & Set-up

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**UNREAL ENGINE:** This guide is for the Unreal Engine packages and cannot be used as a guide for the Unity packages.
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## Adding to a Project

To add a collection to an existing project, open your Vault, locate the collection you wish to use and press Add to Project, and select your project from the list.

![](https://1367252977-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fgb4brdPhOvvBcVphhZPg%2Fuploads%2FUoXKQcfRmbFGvgL8s1dt%2FVault.png?alt=media\&token=3c619aeb-4928-424e-8486-a29ed1ca12b3)

## Installation Order

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**Installing collections of order will likely break the newer collections!**
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All Dreamscape collections can be run either as a stand-alone pack or be used together.

In order to use them together you only need to install them to the same project and install them in their release order. This makes sure that the newest optimizations and fixes are always installed.&#x20;

You can always check out the release order on the [#current-releases-in-order](../../dreamscape-series-overview#current-releases-in-order "mention") page.

The order they are released is the same order they should be installed in.

## Project Settings

In order for the collections to work correctly, please make sure the following options in your Project Settings are set correctly&#x20;

* **Enable virtual texture support - ON**
  * Virtual Textures are used for the ground foliage, allowing them to take the color of the landscape below. Not enabling it will cause them to be black.
* **Generate Mesh Distance Fields - ON**
  * A lot of water effects use mesh distance fields. Without it, the water edges and waves will not work.
* **Allow Static Lighting - OFF**
  * Baking static lights on moving foliage will cause artifacts. It is recommended to leave off, however you can turn on if you are an advanced user and need to bake static lights for specific objects/scenes only.

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**The options below are only available for Unreal Engine 5.**
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* **Dynamic Global Illumination Method - None**
  * Enabling Lumen does not add much value to stylized scenes, but does have a performance impact and can break Ambient Occlusion and some Post Processing. Recommended to leave it to None but you can set it to Lumen at your own Risk.
* **Reflection Method - Screen Space**
  * Enabling Lumen does not add much value to stylized scenes, but does have a performance impact and can break Ambient Occlusion and some Post Processing. Recommended to leave it to None but you can set it to Lumen at your own Risk.
* **Shadow Map Method - Shadow Maps**
  * Virtual Shadow Maps are still WIP and can cause performance issues.

Once these settings are set correctly, please restart the editor. This might cause a shader recompilation, which might take a while.
